#pragma once #include #include #ifdef SVQC #include #include #endif #ifdef GAMEQC MODEL(Jetpack_ITEM, Item_Model("g_jetpack.md3")); #endif #ifdef SVQC bool autocvar_g_powerups_jetpack = true; int autocvar_g_pickup_fuel_jetpack; void powerup_jetpack_init(Pickup def, entity item) { if(!autocvar_g_powerups || !autocvar_g_powerups_jetpack) def.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; if(!GetResource(item, RES_FUEL)) SetResourceExplicit(item, RES_FUEL, autocvar_g_pickup_fuel_jetpack); } #endif CLASS(Jetpack, Powerup) /* spawnfunc */ ATTRIB(Jetpack, m_canonical_spawnfunc, string, "item_jetpack"); #ifdef SVQC /* iteminit */ ATTRIB(Jetpack, m_iteminit, void(Pickup this, entity item), powerup_jetpack_init); #endif #ifdef GAMEQC /* spawnflags */ ATTRIB(Jetpack, spawnflags, int, ITEM_FLAG_NORMAL); /* model */ ATTRIB(Jetpack, m_model, Model, MDL_Jetpack_ITEM); /* sound */ ATTRIB(Jetpack, m_itemid, int, IT_JETPACK); #endif /* refname */ ATTRIB(Jetpack, netname, string, "jetpack"); /* itemname */ ATTRIB(Jetpack, m_name, string, _("Jetpack")); /* icon */ ATTRIB(Jetpack, m_icon, string, "jetpack"); /* color */ ATTRIB(Jetpack, m_color, vector, '0.5 0.5 0.5'); /* wptext */ ATTRIB(Jetpack, m_waypoint, string, _("Jetpack")); /* wpblink */ ATTRIB(Jetpack, m_waypointblink, int, 2); #ifdef SVQC /* botvalue */ ATTRIB(Jetpack, m_botvalue, int, 3000); /* pickupfunc */ ATTRIB(Jetpack, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc); #endif ENDCLASS(Jetpack) REGISTER_ITEM(Jetpack, NEW(Jetpack)); SPAWNFUNC_ITEM(item_jetpack, ITEM_Jetpack) // no PowerupStatusEffect for Jetpack