#pragma once #include #ifdef SVQC bool autocvar_g_nades_ammo; float autocvar_g_nades_ammo_time; float autocvar_g_nades_ammo_rate; float autocvar_g_nades_ammo_friend; float autocvar_g_nades_ammo_foe; .float nade_ammo_time; void nade_ammo_boom(entity this); #endif // SVQC const int PROJECTILE_NADE_AMMO = 88; const int PROJECTILE_NADE_AMMO_BURN = 89; CLASS(AmmoNade, Nade) ATTRIB(AmmoNade, m_color, vector, '0.33 0.33 1'); ATTRIB(AmmoNade, m_name, string, _("Ammo grenade")); ATTRIB(AmmoNade, m_icon, string, "nade_ammo"); ATTRIB(AmmoNade, netname, string, "ammo"); ATTRIB(AmmoNade, impulse, int, 10); ENDCLASS(AmmoNade)