#include "ui_cloaked.qh" entity makeXonoticMutatorCloakedTab() { entity me = NEW(XonoticMutatorCloakedTab); me.configureDialog(me); return me; } void XonoticMutatorCloakedTab_fill(entity me) { Mutators_main_checkbox(me); } METHOD(XonoticMutatorCloakedTab, describe, string(XonoticMutatorCloakedTab me)) { return _("All players are almost invisible."); } METHOD(XonoticMutatorCloakedTab, canEnable, bool(XonoticMutatorCloakedTab me, bool is_already_enabled)) { bool can_enable = true; if (is_already_enabled) return can_enable && cvar(me.message); return can_enable; }