#include "buffs.qh" string BUFF_NAME(int i) { Buff b = REGISTRY_GET(StatusEffects, i); return strcat(rgb_to_hexcolor(b.m_color), b.m_name); } string Buff_CompatName(string buffname) { switch (buffname) { case "ammoregen": return "ammo"; // Q3TA ammoregen case "doubler": return "inferno"; // Q3TA doubler case "scout": return "bash"; // Q3TA scout case "guard": return "resistance"; // Q3TA guard case "revival": case "regen": return "medic"; // WOP revival, Q3A regen case "jumper": return "jump"; // WOP jumper case "invulnerability": return "vampire"; // Q3TA invulnerability case "kamikaze": return "vengeance"; // Q3TA kamikaze case "teleporter": return "swapper"; // Q3A personal teleporter default: return buffname; } } #ifdef GAMEQC REPLICATE(cvar_cl_buffs_autoreplace, bool, "cl_buffs_autoreplace"); #endif