#pragma once #ifdef GAMEQC #include const int MAPVOTE_COUNT = 20; ///< Max number of votable maps/gametypes const int MAPVOTE_SSDIRS_COUNT = 4; string mv_ssdirs[MAPVOTE_SSDIRS_COUNT]; int mv_ssdirs_count; // Globals in CSQC & SVQC // "shared" = maps & gametypes int mv_count; ///< (shared) number of maps/gametypes int mv_count_real; ///< (shared) number of maps/gametypes, excluding abstain string mv_entries[MAPVOTE_COUNT]; ///< (shared) map name or gametype name string mv_suggester[MAPVOTE_COUNT]; ///< (maps) .netname of the player who suggested the map int mv_flags[MAPVOTE_COUNT]; ///< (shared) map/gametype flags int mv_votes[MAPVOTE_COUNT]; ///< (shared) number of votes for the map/gametype int mv_detail; ///< (shared) how much information about the votes/results is revealed bool mv_abstain; ///< (shared) if abstaining is possible, false in gametype voting float mv_reduce_time; float mv_timeout; int mv_winner; // Gametype vote flags const int GTV_FORBIDDEN = 0; ///< Cannot be voted const int GTV_AVAILABLE = 1; ///< Can be voted const int GTV_CUSTOM = 2; ///< Custom entry #endif // GAMEQC