#pragma once #include CLASS(Pickup, GameItem) #ifdef GAMEQC ATTRIB(Pickup, m_model, Model); ATTRIB(Pickup, m_skin, int); ATTRIB(Pickup, m_color, vector); ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP); #endif ATTRIB(Pickup, netname, string); ATTRIB(Pickup, m_name, string); METHOD(Pickup, show, void(Pickup this)) { TC(Pickup, this); LOG_INFOF("%s: %s", etos(this), this.m_name); } ATTRIB(Pickup, m_itemid, int, 0); #ifdef SVQC ATTRIB(Pickup, m_mins, vector, ITEM_D_MINS); ATTRIB(Pickup, m_maxs, vector, ITEM_D_MAXS); ATTRIB(Pickup, m_botvalue, int, 0); ATTRIB(Pickup, m_itemflags, int, 0); float generic_pickupevalfunc(entity player, entity item); ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc); ATTRIB(Pickup, m_respawntime, float); ATTRIB(Pickup, m_respawntimejitter, float); ATTRIB(Pickup, m_pickupanyway, bool); ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item)); float Item_GiveTo(entity item, entity player); METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player)); bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player); #endif ENDCLASS(Pickup)