#include "sv_tka.qh" #include #include .entity ballcarried; .entity previous_owner; // also used on kh keys int autocvar_g_tka_ballcarrier_maxballs; float autocvar_g_tka_ballcarrier_highspeed; vector autocvar_g_tka_ballcarrier_damage; vector autocvar_g_tka_ballcarrier_force; vector autocvar_g_tka_noncarrier_damage; vector autocvar_g_tka_noncarrier_force; bool autocvar_g_tka_noncarrier_warn; int autocvar_g_tka_score_bckill; int autocvar_g_tka_score_killac; bool autocvar_g_tka_score_team; int autocvar_g_tka_score_timepoints; int autocvar_g_tkaball_count; float autocvar_g_tkaball_damageforcescale; int autocvar_g_tkaball_effects; float autocvar_g_tkaball_respawntime; int autocvar_g_tkaball_trail_color; int autocvar_g_tkaball_tracking; bool tka_ballcarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs on waypoints which are attached to ballcarriers, updates once per frame { if(view.ballcarried && IS_SPEC(player)) return false; // we don't want spectators of the ballcarrier to see the attached waypoint on the top of their screen if(IS_SPEC(player) || warmup_stage || SAME_TEAM(player, this.owner)) return true; if(IS_INVISIBLE(this.owner)) return false; // hide the waypointsprite if the owner is invisible return autocvar_g_tkaball_tracking == 1; } void tka_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later { if(autocvar_sv_eventlog) GameLogEcho(strcat(":tka:", mode, ((actor != NULL) ? (strcat(":", ftos(actor.team), ":", ftos(actor.playerid))) : ""))); } void tka_TouchEvent(entity this, entity toucher); void tka_RespawnBall(entity this) // runs whenever the ball needs to be relocated { if(game_stopped) return; vector oldballorigin = this.origin; if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) setorigin(this, SelectSpawnPoint(this, true).origin); set_movetype(this, MOVETYPE_BOUNCE); this.velocity = '0 0 200'; this.angles = '0 0 0'; this.effects = autocvar_g_tkaball_effects; setthink(this, tka_RespawnBall); this.nextthink = time + autocvar_g_tkaball_respawntime; navigation_dynamicgoal_set(this, NULL); Send_Effect(EFFECT_KA_BALL_RESPAWN, oldballorigin, '0 0 0', 1); Send_Effect(EFFECT_KA_BALL_RESPAWN, this.origin, '0 0 0', 1); if(autocvar_g_tkaball_tracking || warmup_stage) { WaypointSprite_Spawn(WP_KaBall, 0, 0, this, '0 0 64', NULL, this.team, this, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); WaypointSprite_Ping(this.waypointsprite_attachedforcarrier); } sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) } /// accumulates points precisely while main points value remains an integer, shared with ka .float timepoints_accum; MUTATOR_HOOKFUNCTION(tka, reset_map_global) { FOREACH_CLIENT(true, { it.timepoints_accum = 0; }); return true; } /// runs (only) while a player is carrying the ball void tka_BallThink_Carried(entity this) { if (autocvar_g_tka_score_timepoints) GameRules_scoring_add_team_float2int(this.owner, SCORE, autocvar_g_tka_score_timepoints * frametime, timepoints_accum, 1); GameRules_scoring_add(this.owner, TKA_BCTIME, frametime); this.nextthink = time; // animate, this is ~copied from KH #define BALL_XYSPEED 100 // KH 45 #define BALL_XYDIST 24 // KH 24 makevectors(vec3(0, (360 * this.cnt / this.owner.ballcarried.cnt) + (time % 360) * BALL_XYSPEED, 0)); setorigin(this, vec3(v_forward.x * BALL_XYDIST, v_forward.y * BALL_XYDIST, this.origin.z)); // sync any invisibility effect this.alpha = this.owner.alpha; } void tka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something { if (!this || game_stopped) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { // The ball fell off the map, respawn it since players can't get to it tka_RespawnBall(this); return; } if(IS_INDEPENDENT_PLAYER(toucher)) { return; } if(IS_DEAD(toucher)) { return; } if (!IS_PLAYER(toucher)) { // The ball just touched an object, most likely the world Send_Effect(EFFECT_BALL_SPARKS, this.origin, '0 0 0', 1); sound(this, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM); return; } else if(this.wait > time && this.previous_owner == toucher) return; if (toucher.ballcarried) // multiple balls exist { if (toucher.ballcarried.cnt >= autocvar_g_tka_ballcarrier_maxballs) return; this.ballcarried = toucher.ballcarried; // new ball will be inserted at start of chain this.cnt = toucher.ballcarried.cnt + 1; // for orbit animation offset } else this.cnt = 1; // attach the ball to the player this.owner = toucher; toucher.ballcarried = this; GameRules_scoring_vip(toucher, true); setattachment(this, toucher, ""); this.solid = SOLID_NOT; // before setorigin to ensure area grid unlinking setorigin(this, '0 0 0'); // make the ball unable to do anything, set up time scoring this.velocity = '0 0 0'; set_movetype(this, MOVETYPE_NONE); this.scale = 12/16; // somewhat smaller while carried setthink(this, tka_BallThink_Carried); this.nextthink = time; this.takedamage = DAMAGE_NO; navigation_dynamicgoal_unset(this); // messages and sounds tka_EventLog("pickup", toucher); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_PICKUP, toucher.netname); Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, toucher.netname); Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF); sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) // scoring GameRules_scoring_add(toucher, TKA_PICKUPS, 1); // waypoints WaypointSprite_AttachCarrier(WP_Null, toucher, RADARICON_FLAGCARRIER); toucher.waypointsprite_attachedforcarrier.colormod = colormapPaletteColor(toucher.team - 1, 0); toucher.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = tka_ballcarrier_waypointsprite_visible_for_player; WaypointSprite_UpdateRule(toucher.waypointsprite_attachedforcarrier, toucher.team, SPRITERULE_TEAMPLAY); if(toucher.team == NUM_TEAM_1) WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierRed, WP_KaBallCarrier, WP_TkaBallCarrierRed); else if(toucher.team == NUM_TEAM_2) WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierBlue, WP_KaBallCarrier, WP_TkaBallCarrierBlue); else if(toucher.team == NUM_TEAM_3) WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierYellow, WP_KaBallCarrier, WP_TkaBallCarrierYellow); else if(toucher.team == NUM_TEAM_4) WaypointSprite_UpdateSprites(toucher.waypointsprite_attachedforcarrier, WP_TkaBallCarrierPink, WP_KaBallCarrier, WP_TkaBallCarrierPink); WaypointSprite_Ping(toucher.waypointsprite_attachedforcarrier); WaypointSprite_Kill(this.waypointsprite_attachedforcarrier); } void tka_PlayerReset(entity player) { player.ballcarried = NULL; GameRules_scoring_vip(player, false); WaypointSprite_Kill(player.waypointsprite_attachedforcarrier); } void tka_DropEvent(entity player) // runs any time that a player is supposed to lose the ball { entity ball; ball = player.ballcarried; if(!ball) { return; } // reset the ball setattachment(ball, NULL, ""); set_movetype(ball, MOVETYPE_BOUNCE); ball.previous_owner = player; ball.wait = time + 0.5; // same as for thrown weapons setthink(ball, tka_RespawnBall); ball.nextthink = time + autocvar_g_tkaball_respawntime; ball.takedamage = DAMAGE_YES; ball.scale = 1; // it's smaller while carried ball.alpha = 1; // in case the carrier had an invisibility effect ball.solid = SOLID_TRIGGER; // before setorigin to ensure area grid linking setorigin(ball, player.origin + ball.origin + '0 0 10'); // include attachment offset to reduce jump nudgeoutofsolid_OrFallback(ball); // a ball has a horizontally bigger bbox than a player ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom(); ball.owner = NULL; navigation_dynamicgoal_set(ball, player); // messages and sounds tka_EventLog("dropped", player); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_KEEPAWAY_DROPPED, player.netname); Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, player.netname); sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) // waypoints if(autocvar_g_tkaball_tracking || warmup_stage) { WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); } if (ball.ballcarried) // >1 ball was chained, first one was just dropped { player.ballcarried = ball.ballcarried; // move the next one up ball.ballcarried = NULL; // prevent infinite loop } else // no balls remaining so remove bc status tka_PlayerReset(player); } .bool pushable; MODEL(TKA_BALL, "models/orbs/orbblue.md3"); void tka_RemoveBalls() { IL_EACH(g_tkaballs, true, { if (it.owner) // it was attached tka_PlayerReset(it.owner); else WaypointSprite_DetachCarrier(it); delete(it); }); } void tka_SpawnBalls() { int i = 0; do // never allow less than 1 ball to spawn { entity e = new(keepawayball); setmodel(e, MDL_TKA_BALL); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off // bones_was_here: that was WITH sv_legacy_bbox_expand 1 and FL_ITEM (mins -= '15 15 1'; maxs += '15 15 1') // it's round so should have a symmetrical bbox, same height as pickup items so it can't be jumped over in any physics setsize(e, '-24 -24 -24', '24 24 24'); e.damageforcescale = autocvar_g_tkaball_damageforcescale; e.takedamage = DAMAGE_YES; e.solid = SOLID_TRIGGER; set_movetype(e, MOVETYPE_BOUNCE); e.glow_color = autocvar_g_tkaball_trail_color; e.glow_trail = true; e.flags = FL_ITEM; IL_PUSH(g_items, e); e.pushable = true; settouch(e, tka_TouchEvent); e.owner = NULL; IL_PUSH(g_tkaballs, e); navigation_dynamicgoal_init(e, false); tka_RespawnBall(e); ++i; } while (i < autocvar_g_tkaball_count); } void tka_Handler_CheckBall(entity this) { if(time < game_starttime) { if (!IL_EMPTY(g_tkaballs)) tka_RemoveBalls(); } else { if (IL_EMPTY(g_tkaballs)) tka_SpawnBalls(); } this.nextthink = time; } // ================ // Bot player logic // ================ bool tka_waypointsprite_visible_for_bot(entity this, entity e, bool dropped) { entity ball_wp = e.waypointsprite_attachedforcarrier; if (!ball_wp) if (dropped || !ball_wp.waypointsprite_visible_for_player(ball_wp, this, WaypointSprite_getviewentity(this))) { // has no waypoint, or waypoint not visible if (!checkpvs(this.origin + this.view_ofs, e)) // ball cannot be seen return false; } return true; } void havocbot_goalrating_tkaball(entity this, float ratingscale, float ratingscale_sameteam, vector org) { entity ball = NULL, ball_carried = NULL; // stops at last ball, prefers ball without carrier IL_EACH(g_tkaballs, it.owner != this, { if (it.owner) { if (!tka_waypointsprite_visible_for_bot(this, it.owner, false)) continue; ball_carried = it.owner; } else { if (!tka_waypointsprite_visible_for_bot(this, it, true)) continue; ball = it; } }); if (ball) navigation_routerating(this, ball, ratingscale, 2000); else if (ball_carried) { if (DIFF_TEAM(ball_carried, this)) navigation_routerating(this, ball_carried, ratingscale, 2000); else navigation_routerating(this, ball_carried, ratingscale_sameteam, 2000); } } void havocbot_role_tka_carrier(entity this) { if (IS_DEAD(this)) return; if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); havocbot_goalrating_items(this, 10000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); havocbot_goalrating_waypoints(this, 1, this.origin, 3000); navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } if (!this.ballcarried) { this.havocbot_role = havocbot_role_tka_collector; navigation_goalrating_timeout_expire(this, 2); } } void havocbot_role_tka_collector(entity this) { if (IS_DEAD(this)) return; if (navigation_goalrating_timeout(this)) { navigation_goalrating_start(this); havocbot_goalrating_items(this, 10000, this.origin, 10000); havocbot_goalrating_enemyplayers(this, 500, this.origin, 10000); havocbot_goalrating_tkaball(this, 8000, 4000, this.origin); navigation_goalrating_end(this); navigation_goalrating_timeout_set(this); } if (this.ballcarried) { this.havocbot_role = havocbot_role_tka_carrier; navigation_goalrating_timeout_expire(this, 2); } } // ============== // Hook Functions // ============== MUTATOR_HOOKFUNCTION(tka, PlayerDies) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); if(frag_attacker != frag_target && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_attacker, frag_target)) { bool team_has_ball = false; IL_EACH(g_tkaballs, it.owner != frag_attacker && SAME_TEAM(it.owner, frag_attacker), { team_has_ball = true; break; }); if(frag_target.ballcarried) // add to amount of times killing carrier { GameRules_scoring_add(frag_attacker, TKA_CARRIERKILLS, 1); if(autocvar_g_tka_score_bckill) // add bckills to the score GameRules_scoring_add_team(frag_attacker, SCORE, autocvar_g_tka_score_bckill); } else if(!frag_attacker.ballcarried && !(autocvar_g_tka_score_team && team_has_ball)) { if(autocvar_g_tka_noncarrier_warn) Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN); } if(frag_attacker.ballcarried || (autocvar_g_tka_score_team && team_has_ball)) // add to amount of kills while ballcarrier (or if team scoring is enabled) GameRules_scoring_add_team(frag_attacker, SCORE, autocvar_g_tka_score_killac); } while (frag_target.ballcarried) tka_DropEvent(frag_target); // a player with ball(s) has died, drop them } MUTATOR_HOOKFUNCTION(tka, GiveFragsForKill) { M_ARGV(2, float) = 0; // no frags counted in keepaway return true; // you deceptive little bugger ;3 This needs to be true in order for this function to even count. } MUTATOR_HOOKFUNCTION(tka, Scores_CountFragsRemaining) { // announce remaining frags, but only when timed scoring is off return !autocvar_g_tka_score_timepoints; } MUTATOR_HOOKFUNCTION(tka, PlayerPreThink) { entity player = M_ARGV(0, entity); // clear the item used for the ball in keepaway STAT(TKA_BALLSTATUS, player) = 0; // if the player has the ball, make sure they have the item for it (Used for HUD primarily) if(player.ballcarried) STAT(TKA_BALLSTATUS, player) |= TKA_BALL_CARRYING; IL_EACH(g_tkaballs, true, { if(!it.owner) STAT(TKA_BALLSTATUS, player) |= TKA_BALL_DROPPED; else { // TODO: teamless carrier? switch(it.owner.team) { case NUM_TEAM_1: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_RED; break; case NUM_TEAM_2: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_BLUE; break; case NUM_TEAM_3: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_YELLOW; break; case NUM_TEAM_4: STAT(TKA_BALLSTATUS, player) |= TKA_BALL_TAKEN_PINK; break; } } }); } MUTATOR_HOOKFUNCTION(tka, PlayerUseKey) { entity player = M_ARGV(0, entity); if(MUTATOR_RETURNVALUE == 0) if(player.ballcarried) { tka_DropEvent(player); return true; } } MUTATOR_HOOKFUNCTION(tka, Damage_Calculate) // for changing damage and force values that are applied to players { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); // as a gamemode rule, only apply scaling to player versus player combat if (!IS_PLAYER(frag_attacker) || !IS_PLAYER(frag_target)) return; if (frag_attacker.ballcarried) // if the attacker is a ballcarrier { if (frag_target == frag_attacker) // damage done to themselves { M_ARGV(4, float) *= autocvar_g_tka_ballcarrier_damage.x; M_ARGV(6, vector) *= autocvar_g_tka_ballcarrier_force.x; } else if (frag_target.ballcarried) // damage done to other ballcarriers { M_ARGV(4, float) *= autocvar_g_tka_ballcarrier_damage.y; M_ARGV(6, vector) *= autocvar_g_tka_ballcarrier_force.y; } else // damage done to noncarriers { M_ARGV(4, float) *= autocvar_g_tka_ballcarrier_damage.z; M_ARGV(6, vector) *= autocvar_g_tka_ballcarrier_force.z; } } else { if (frag_target == frag_attacker) // damage done to themselves { M_ARGV(4, float) *= autocvar_g_tka_noncarrier_damage.x; M_ARGV(6, vector) *= autocvar_g_tka_noncarrier_force.x; } else if (frag_target.ballcarried) // damage done to ballcarriers { M_ARGV(4, float) *= autocvar_g_tka_noncarrier_damage.y; M_ARGV(6, vector) *= autocvar_g_tka_noncarrier_force.y; } else // damage done to other noncarriers { M_ARGV(4, float) *= autocvar_g_tka_noncarrier_damage.z; M_ARGV(6, vector) *= autocvar_g_tka_noncarrier_force.z; } } } MUTATOR_HOOKFUNCTION(tka, ClientDisconnect) { entity player = M_ARGV(0, entity); while (player.ballcarried) tka_DropEvent(player); // a player with ball(s) has left the match, drop them } MUTATOR_HOOKFUNCTION(tka, MakePlayerObserver) { entity player = M_ARGV(0, entity); while (player.ballcarried) tka_DropEvent(player); // a player with ball(s) has left the match, drop them } MUTATOR_HOOKFUNCTION(tka, PlayerPowerups) { // entity player = M_ARGV(0, entity); // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup // So bare with me until I can fix a certain bug with tka_ballcarrier_waypointsprite_visible_for_player() } MUTATOR_HOOKFUNCTION(tka, PlayerPhysics_UpdateStats) { entity player = M_ARGV(0, entity); // these automatically reset, no need to worry if(player.ballcarried) STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_tka_ballcarrier_highspeed; } MUTATOR_HOOKFUNCTION(tka, BotShouldAttack) { entity bot = M_ARGV(0, entity); entity targ = M_ARGV(1, entity); // if neither player has ball then don't attack unless the ball is on the ground bool have_held_ball = false, team_has_ball = false; IL_EACH(g_tkaballs, it.owner, { have_held_ball = true; if(SAME_TEAM(bot, it.owner)) team_has_ball = true; }); if(!targ.ballcarried && !bot.ballcarried && have_held_ball && !(autocvar_g_tka_score_team && team_has_ball)) return true; } MUTATOR_HOOKFUNCTION(tka, HavocBot_ChooseRole) { entity bot = M_ARGV(0, entity); if (bot.ballcarried) bot.havocbot_role = havocbot_role_tka_carrier; else bot.havocbot_role = havocbot_role_tka_collector; return true; } MUTATOR_HOOKFUNCTION(tka, DropSpecialItems) { entity frag_target = M_ARGV(0, entity); while (frag_target.ballcarried) tka_DropEvent(frag_target); } MUTATOR_HOOKFUNCTION(tka, SpectateCopy) { entity spectatee = M_ARGV(0, entity); entity client = M_ARGV(1, entity); STAT(TKA_BALLSTATUS, client) = STAT(TKA_BALLSTATUS, spectatee); } MUTATOR_HOOKFUNCTION(tka, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { M_ARGV(0, float) = tka_teams; return true; } void tka_Initialize() { tka_teams = autocvar_g_tka_teams_override; if(tka_teams < 2) tka_teams = cvar("g_tka_teams"); // read the cvar directly as it gets written earlier in the same frame tka_teams = BITS(bound(2, tka_teams, 4)); GameRules_scoring(tka_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { field(SP_TKA_PICKUPS, "pickups", 0); field(SP_TKA_CARRIERKILLS, "bckills", 0); field(SP_TKA_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY); }); g_tkaballs = IL_NEW(); entity tka_Handler = new_pure(tka_Handler); setthink(tka_Handler, tka_Handler_CheckBall); InitializeEntity(tka_Handler, tka_Handler_CheckBall, INITPRIO_GAMETYPE); }