#pragma once #include "xonotic/dialog_settings_game_hud.qh" #include "xonotic/dialog_settings_game_crosshair.qh" #include "xonotic/dialog_settings_game_messages.qh" #include "xonotic/dialog_settings_game_model.qh" #include "xonotic/dialog_settings_game_view.qh" #include "xonotic/dialog_settings_game_weapons.qh" #include REGISTRY(Settings, BITS(3)) REGISTER_REGISTRY(Settings) REGISTRY_DEFINE_GET(Settings, NULL) #define REGISTER_SETTINGS(id, impl) \ LAZY_NEW(id, impl) \ REGISTER(Settings, MENU, id, m_id, NEW(Lazy, LAZY(id))) REGISTER_SETTINGS(View, makeXonoticGameViewSettingsTab()); REGISTER_SETTINGS(HUD, makeXonoticGameHUDSettingsTab()); REGISTER_SETTINGS(Crosshair, makeXonoticGameCrosshairSettingsTab()); REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab()); REGISTER_SETTINGS(Models, makeXonoticGameModelSettingsTab()); REGISTER_SETTINGS(Messages, makeXonoticGameMessageSettingsTab()); REGISTER_SETTINGS(damagetext, makeXonoticDamageTextSettingsTab());