#pragma once //#define MENU_INCLUDE_OVERKILL /* Properly enabling overkill requires executing the ruleset, * which can be done in the menu but will override the user's settings. * See https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/1973 */ #ifdef MENU_INCLUDE_OVERKILL const string MENU_OVERKILL_NAME = _("Overkill"); const string MENU_OVERKILL_DESCRIPTION = _("Unique arena mutator that replaces all weapons with mostly hitscan ones with a short time to kill for rapid gameplay. The secondary fire of all weapons shoots a %s-like projectile. It also enables %s and %s."); #include