// Global list of models // TODO: remove uses of _setmodel string W_Model(string w_mdl); MODEL(CTF_SHIELD, "models/ctf/shield.md3"); MODEL(CTF_CAPTURE, "models/ctf/shockwavetransring.md3"); MODEL(CTF_FLAG, "models/ctf/flags.md3"); MODEL(DOM_NEUTRAL, "models/domination/dom_unclaimed.md3"); MODEL(DOM_RED, "models/domination/dom_red.md3"); MODEL(DOM_BLUE, "models/domination/dom_blue.md3"); MODEL(DOM_YELLOW, "models/domination/dom_yellow.md3"); MODEL(DOM_PINK, "models/domination/dom_pink.md3"); MODEL(ICE, "models/ice/ice.md3"); MODEL(KH_KEY, "models/keyhunt/key.md3"); #ifdef KH_PLAYER_USE_CARRIEDMODEL MODEL(KH_KEY_CARRIED, "models/keyhunt/key-carried.md3"); #endif MODEL(ONS_CP, "models/onslaught/controlpoint_icon.md3"); MODEL(ONS_CP_SHIELD, "models/onslaught/controlpoint_shield.md3"); MODEL(ONS_CP_PAD1, "models/onslaught/controlpoint_pad.md3"); MODEL(ONS_CP_PAD2, "models/onslaught/controlpoint_pad2.md3"); MODEL(ONS_CP1, "models/onslaught/controlpoint_icon_dmg1.md3"); MODEL(ONS_CP1_GIB, "models/onslaught/controlpoint_icon_gib1.md3"); MODEL(ONS_CP2, "models/onslaught/controlpoint_icon_dmg2.md3"); MODEL(ONS_CP2_GIB, "models/onslaught/controlpoint_icon_gib2.md3"); MODEL(ONS_CP3, "models/onslaught/controlpoint_icon_dmg3.md3"); MODEL(ONS_CP3_GIB, "models/onslaught/controlpoint_icon_gib4.md3"); MODEL(ONS_RAY, "models/onslaught/ons_ray.md3"); MODEL(ONS_GEN, "models/onslaught/generator.md3"); MODEL(ONS_GEN_SHIELD, "models/onslaught/generator_shield.md3"); MODEL(ONS_GEN_GIB1, "models/onslaught/gen_gib1.md3"); MODEL(ONS_GEN_GIB2, "models/onslaught/gen_gib2.md3"); MODEL(ONS_GEN_GIB3, "models/onslaught/gen_gib3.md3"); MODEL(ONS_GEN1, "models/onslaught/generator_dmg1.md3"); MODEL(ONS_GEN2, "models/onslaught/generator_dmg2.md3"); MODEL(ONS_GEN3, "models/onslaught/generator_dmg3.md3"); MODEL(ONS_GEN4, "models/onslaught/generator_dmg4.md3"); MODEL(ONS_GEN5, "models/onslaught/generator_dmg5.md3"); MODEL(ONS_GEN6, "models/onslaught/generator_dmg6.md3"); MODEL(ONS_GEN7, "models/onslaught/generator_dmg7.md3"); MODEL(ONS_GEN8, "models/onslaught/generator_dmg8.md3"); MODEL(ONS_GEN9, "models/onslaught/generator_dmg9.md3"); MODEL(ONS_GEN_DEAD, "models/onslaught/generator_dead.md3"); MODEL(PROJECTILE_ELECTRO, "models/ebomb.mdl"); MODEL(PROJECTILE_ELECTRO_BEAM, "models/elaser.mdl"); MODEL(PROJECTILE_ROCKET, "models/rocket.md3"); MODEL(PROJECTILE_CRYLINK, "models/plasmatrail.mdl"); MODEL(PROJECTILE_CRYLINK_BOUNCING, "models/plasmatrail.mdl"); MODEL(PROJECTILE_GRENADE, "models/grenademodel.md3"); MODEL(PROJECTILE_GRENADE_BOUNCING, "models/grenademodel.md3"); MODEL(PROJECTILE_MINE, "models/mine.md3"); MODEL(PROJECTILE_BLASTER, "models/laser.mdl"); MODEL(PROJECTILE_HLAC, "models/hlac_bullet.md3"); MODEL(PROJECTILE_PORTO_RED, "models/grenademodel.md3"); MODEL(PROJECTILE_PORTO_BLUE, "models/grenademodel.md3"); MODEL(PROJECTILE_HOOKBOMB, "models/grenademodel.md3"); MODEL(PROJECTILE_HAGAR, "models/hagarmissile.mdl"); MODEL(PROJECTILE_HAGAR_BOUNCING, "models/hagarmissile.mdl"); MODEL(PROJECTILE_ARC_BOLT, "models/ebomb.mdl"); // napalm grenade MODEL(PROJECTILE_NAPALM_FOUNTAIN, "null"); // fireball primary MODEL(PROJECTILE_FIREBALL, "null"); // fireball secondary MODEL(PROJECTILE_FIREMINE, "null"); MODEL(PROJECTILE_TAG, "models/laser.mdl"); MODEL(PROJECTILE_FLAC, "models/hagarmissile.mdl"); MODEL(PROJECTILE_SEEKER, "models/tagrocket.md3"); MODEL(PROJECTILE_MAGE_SPIKE, "models/ebomb.mdl"); MODEL(PROJECTILE_GOLEM_LIGHTNING, "models/ebomb.mdl"); MODEL(PROJECTILE_RAPTORBOMB, "models/vehicles/clusterbomb.md3"); MODEL(PROJECTILE_RAPTORBOMBLET, "models/vehicles/bomblet.md3"); MODEL(PROJECTILE_RAPTORCANNON, "models/plasmatrail.mdl"); MODEL(PROJECTILE_SPIDERROCKET, "models/vehicles/rocket02.md3"); MODEL(PROJECTILE_WAKIROCKET, "models/vehicles/rocket01.md3"); MODEL(PROJECTILE_WAKICANNON, "models/laser.mdl"); MODEL(PROJECTILE_BUMBLE_GUN, "models/elaser.mdl"); MODEL(PROJECTILE_BUMBLE_BEAM, "models/elaser.mdl"); MODEL(PROJECTILE_RPC, W_Model("ok_rocket.md3")); MODEL(PROJECTILE_ROCKETMINSTA_LASER, "models/elaser.mdl"); MODEL(PROJECTILE_NADE, W_Model("v_ok_grenade.md3")); MODEL(NADE_VIEW, W_Model("h_ok_grenade.iqm")); MODEL(NADE_TIMER, "models/ok_nade_counter/ok_nade_counter.md3"); MODEL(NADE_ORB, "models/ctf/shield.md3"); MODEL(GIB_CHUNK, "models/gibs/chunk.mdl"); MODEL(GIB_LEG1, "models/gibs/leg1.md3"); MODEL(GIB_LEG2, "models/gibs/leg2.md3"); MODEL(GIB_CHEST, "models/gibs/chest.md3"); MODEL(GIB_SMALLCHEST, "models/gibs/smallchest.md3"); MODEL(GIB_ARM, "models/gibs/arm.md3"); MODEL(GIB_BLOODYSKULL, "models/gibs/bloodyskull.md3"); MODEL(GIB_EYE, "models/gibs/eye.md3"); MODEL(GIB_ROBO, "models/gibs/robo.md3"); MODEL(GIB_ROBO_1, "models/gibs/robo1.md3"); MODEL(GIB_ROBO_2, "models/gibs/robo2.md3"); MODEL(GIB_ROBO_3, "models/gibs/robo3.md3"); MODEL(GIB_ROBO_4, "models/gibs/robo4.md3"); MODEL(GIB_ROBO_5, "models/gibs/robo5.md3"); MODEL(GIB_ROBO_6, "models/gibs/robo6.md3"); MODEL(GIB_ROBO_7, "models/gibs/robo7.md3"); MODEL(GIB_ROBO_8, "models/gibs/robo8.md3"); Model MDL_GIB_ROBO_RANDOM() { int i = floor(random() * 8); return REGISTRY_GET(Models, MDL_GIB_ROBO_1.m_id + i); } MODEL(CASING_SHELL, "models/casing_shell.mdl"); MODEL(CASING_BULLET, "models/casing_bronze.iqm"); MODEL(BUFF, "models/relics/relic.md3"); MODEL(TUR_GIB_BASE1, "models/turrets/base-gib1.md3"); MODEL(TUR_GIB_BASE2, "models/turrets/base-gib2.md3"); MODEL(TUR_GIB_BASE3, "models/turrets/base-gib3.md3"); MODEL(TUR_GIB_BASE4, "models/turrets/base-gib4.md3"); MODEL(TUR_GIB_HEAD1, "models/turrets/head-gib1.md3"); MODEL(TUR_GIB_HEAD2, "models/turrets/head-gib2.md3"); MODEL(TUR_GIB_HEAD3, "models/turrets/head-gib3.md3"); MODEL(TUR_GIB_HEAD4, "models/turrets/head-gib4.md3"); MODEL(TUR_BASE, "models/turrets/base.md3"); MODEL(TUR_EWHEEL_BASE, "models/turrets/ewheel-base2.md3"); MODEL(TUR_EWHEEL_HEAD, "models/turrets/ewheel-gun1.md3"); MODEL(TUR_FLAC_BASE, "models/turrets/base.md3"); MODEL(TUR_FLAC_HEAD, "models/turrets/flac.md3"); MODEL(TUR_FUSIONREACTOR_BASE, "models/turrets/base.md3"); MODEL(TUR_FUSIONREACTOR_HEAD, "models/turrets/reactor.md3"); MODEL(TUR_HELLION_BASE, "models/turrets/base.md3"); MODEL(TUR_HELLION_HEAD, "models/turrets/hellion.md3"); MODEL(TUR_HK_BASE, "models/turrets/base.md3"); MODEL(TUR_HK_HEAD, "models/turrets/hk.md3"); MODEL(TUR_MACHINEGUN_BASE, "models/turrets/base.md3"); MODEL(TUR_MACHINEGUN_HEAD, "models/turrets/machinegun.md3"); MODEL(TUR_MIRS_BASE, "models/turrets/base.md3"); MODEL(TUR_MIRS_HEAD, "models/turrets/mlrs.md3"); MODEL(TUR_PHASER_BASE, "models/turrets/base.md3"); MODEL(TUR_PHASER_BEAM, "models/turrets/phaser_beam.md3"); MODEL(TUR_PHASER_HEAD, "models/turrets/phaser.md3"); MODEL(TUR_PLASMA_BASE, "models/turrets/base.md3"); MODEL(TUR_PLASMA_HEAD, "models/turrets/plasma.md3"); MODEL(TUR_PLASMA_DUAL_BASE, "models/turrets/base.md3"); MODEL(TUR_PLASMA_DUAL_HEAD, "models/turrets/plasmad.md3"); MODEL(TUR_TESLA_BASE, "models/turrets/tesla_base.md3"); MODEL(TUR_TESLA_HEAD, "models/turrets/tesla_head.md3"); MODEL(TUR_WALKER_BASE, "models/turrets/walker_body.md3"); MODEL(TUR_WALKER_HEAD, "models/turrets/walker_head_minigun.md3"); MODEL(VEH_SHIELD, "models/vhshield.md3"); MODEL(VEH_BUMBLEBEE_BODY, "models/vehicles/bumblebee_body.dpm"); MODEL(VEH_BUMBLEBEE_CANNON_CENTER, "models/vehicles/bumblebee_ray.dpm"); MODEL(VEH_BUMBLEBEE_CANNON_LEFT, "models/vehicles/bumblebee_plasma_left.dpm"); MODEL(VEH_BUMBLEBEE_CANNON_RIGHT, "models/vehicles/bumblebee_plasma_right.dpm"); MODEL(VEH_BUMBLEBEE_SHIELD, "models/vhshield.md3"); MODEL(VEH_RACER_BODY, "models/vehicles/wakizashi.dpm"); MODEL(VEH_RACER_VIEW, "models/vehicles/wakizashi_cockpit.dpm"); MODEL(VEH_RAPTOR_BODY, "models/vehicles/raptor.dpm"); MODEL(VEH_RAPTOR_CB_FOLDED, "models/vehicles/clusterbomb_folded.md3"); MODEL(VEH_RAPTOR_CB_FRAGMENT, "models/vehicles/clusterbomb_fragment.md3"); MODEL(VEH_RAPTOR_FLARE, "models/runematch/rune.mdl"); MODEL(VEH_RAPTOR_GUN, "models/vehicles/raptor_gun.dpm"); MODEL(VEH_RAPTOR_PROP, "models/vehicles/spinner.dpm"); MODEL(VEH_RAPTOR_TAIL, "models/vehicles/raptor_body.dpm"); MODEL(VEH_RAPTOR_VIEW, "models/vehicles/raptor_cockpit.dpm"); MODEL(VEH_SPIDERBOT_BODY, "models/vehicles/spiderbot.dpm"); MODEL(VEH_SPIDERBOT_GUN, "models/vehicles/spiderbot_barrels.dpm"); MODEL(VEH_SPIDERBOT_MUZZLEFLASH, "models/uziflash.md3"); MODEL(VEH_SPIDERBOT_TOP, "models/vehicles/spiderbot_top.dpm"); MODEL(VEH_SPIDERBOT_VIEW, "models/vehicles/spiderbot_cockpit.dpm"); MODEL(CHAT, "models/misc/chatbubble.spr"); MODEL(CHAT_MINIGAME, "models/sprites/minigame_busy.iqm"); MODEL(0, "models/sprites/0.spr32"); MODEL(1, "models/sprites/1.spr32"); MODEL(2, "models/sprites/2.spr32"); MODEL(3, "models/sprites/3.spr32"); MODEL(4, "models/sprites/4.spr32"); MODEL(5, "models/sprites/5.spr32"); MODEL(6, "models/sprites/6.spr32"); MODEL(7, "models/sprites/7.spr32"); MODEL(8, "models/sprites/8.spr32"); MODEL(9, "models/sprites/9.spr32"); MODEL(10, "models/sprites/10.spr32"); Model MDL_NUM(int i) { if ((i >= 0 && i <= 10)) return REGISTRY_GET(Models, MDL_0.m_id + i); return MDL_Null; } MODEL(WAYPOINT, "models/runematch/rune.mdl"); MODEL(MARKER, "models/marker.md3");